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【Update12】终极偷懒搬运

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今天6月8日下午4个小时的停服更新是因为Update12
让我们一起来看看到底有哪些新(破)content(bugs)……
楼下详情
我只搬运过来Features of Note了,剩下的我看了,绝大部分都是bug fix
有兴趣的可以到官方论坛翻完全版
全粘过来大概率被度娘抽没了


IP属地:天津1楼2022-06-08 19:35回复
    如下是翻译内容,因为我自己on foot内容也没有游玩非常多,有些内容如果有失准确,烦请大家指正,谢谢~
    Greetings Commanders,
    (O7 cmdrs)
    A new update will be available from 8th June 2022 for Elite Dangerous: Odyssey, which will include a number of fixes and improvements. Downtime will begin at 9AM BST for all servers and is expected to last approximately 4 hours. Please find the full update notes below:
    (2022年6月8日奥德赛会迎来新的升级,包含大量bug修复和提升。BST9时开始停服升级,预计停服时间4小时,以下为详情)
    Features of Note:
    Added an illegal variant of the Settlement Defence mission to provide support to criminal factions being raided by Omnipol.
    (增加了一种非法的定居点防御任务,以支持被Omnipol袭击的犯罪集团)
    The "Pre-Engineered" Frame Shift Drives obtained through recent in-game events can now have experimental effects applied.
    (CG奖励的预魔改FSD终于!终于!终于可以正常添加试验效果了……)
    This change also includes descriptions, tooltips, and fixes to various UI flows for many other pre-engineered modules allowing Commanders to better identify which modules are pre-engineered and if they will accept any further modification.
    (同时,其他预魔改的组件也都会增加明显的注释内容,以方便cmdrs加以识别)
    The development and customer support teams would like to thank everyone who waited patiently for this fix.
    (开发与客服团队感谢所有耐心等待这一更新的cmdrs)
    A shipyard terminal has been added to the on-foot areas within detention centres allowing Commanders to recall their active ship rather than being forced to take a shuttle.
    (拘役中心的步行区增加了一个shipyard,方便cmdrs直接call自己的船,而非强制需要乘坐shuttle离开)
    When a player's bounty is claimed whilst they're on foot, their active ship will be impounded at the detention centre they're sent to.
    (当cmdrs在on foot时被捕,他们的当前船只会被押送至同一个拘役空间站)
    Added the ability to access a number of UI elements whilst seated, such as the comms panel.
    (人物在on foot并坐下的状态,可以访问更多UI界面,例如通讯面板)
    You can now interact with the Bartender whilst sitting at the bar (within range).
    (现在你可以在坐下状态与酒保正常互动,当然仍需在一定距离范围内)
    The screen attached to the Owner's Chair on the Fleet Carrier is now interactable (whilst seated) and will take the owner to the Carrier Management UI.
    (航母的船长座位上的屏幕,现在可以正常互动,并可访问航母管理UI)


    IP属地:天津2楼2022-06-08 19:48
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      AI
      Audio
      Character
      Ships/SRV
      Graphics
      Interactions
      Factions
      Missions
      Fleet Carriers
      Stability
      Art


      IP属地:天津3楼2022-06-08 19:50
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        UI
        VFX


        IP属地:天津4楼2022-06-08 19:50
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          General Fixes
          Horizons Update


          IP属地:天津5楼2022-06-08 19:51
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            楼上基层莫名其妙的自己发出去了。。。。
            这些内容几乎都是fix bla bla bla,绝大部分都是bug修复,就不放了,有兴趣大家可以自行前往观看具体内容
            另外还有一个重要的部分是关于画面、优化的,我放在下面,不知道能给尤其是on foot feature这一块提高多少performance。奥德赛的优化真的太差了
            Performance & Optimisation:
            Reduced the amount of work required by avatars that are not visible.
            (我理解是减少不可见内容的渲染量)
            Shadowed lights will now render more efficiently.
            (光影渲染更加高效)
            Miscellaneous optimisations to the rendering of all light types.
            (针对所有光影的渲染都有多项调整)
            Rebalance the use of cached particle lighting, reducing the performance impact of particle-heavy scenes.
            (重新平衡了粒子效果的预载/缓冲,减少粒子丰富画面下的性能下降幅度)
            Optimised player proximity checks for terminals in settlements.
            (调整了on foot settlements里面可交互电脑的操作距离)
            Optimisations to on foot animation blending.
            (对on foot动画的渲染进行了优化)
            Improvements to the occlusion system.
            (提升了环境光遮蔽系统的性能)
            这一段我尽量翻译的,反正就是一串优化
            具体效果如何等待大家验证


            IP属地:天津6楼2022-06-08 19:58
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              收工!


              IP属地:天津7楼2022-06-08 19:58
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