-Made the player trigger blood footsteps if the player has stepped in a bloodpool produced by other players. - 现在若踩到其他玩家的血迹,那玩家自己也会触发血脚印痕迹。 - If the player has stepped in mud, the player will now leave a muddy footprinton the following footsteps for a while, these muddy footprints will also spawninside of houses - 若玩家踩到泥里,在一段时间内会留下泥脚印,这些泥脚印也会在房屋里出现
- Slightly optimized the animations. - 稍微优化了动画效果 -Allowed the game to trigger more error messages for various things, currentlynot hooked up to any UI but various console messages are triggered. - 允许游戏为各种事情触发更多的错误消息,目前没有连接到任何UI,但是会触发各类控制台消息。
- Fixed some errors with the networkingcode which may have resulted in players occationally getting dropped from the server. - 修正了网络代码中的一些错误,这些错误可能导致玩家偶尔从服务器上掉线。
- Ensured that the desertion timer will start for playerson the defending team, not inside the point of contention during Last Stand,possibly fixing the issue where there is 1 defender left that cannot be found,forcing the attacker to fully capture the area. - 确保防守方的逃兵计时器在除开争夺点以外的地方开始计时(Last Stand阶段),这可能会解决防守方最后一名队员找不到的问题,迫使进攻方完全占领目标区域 (简单说就是防守方不能拖局)
- Added some debug tools, allowing us to better determine if LastStand is working correctly or not. - 添加了一些调试工具,使我们能够更好地确定LastStand是否工作正常 - Made the melee impact sounds be affected by the suppression audio filter. - 使刺刀碰撞声音受到抑制音频过滤器的影响