而在代码中添加等级与属性的内容,即可自定义将领等级属性,如下:
eval_effect ROOT = { create_field_marshal = {
name = "米哈伊尔·图哈切夫斯基"
portrait_path = "gfx/leaders/SOV/Portrait_Soviet_Mikhail_Tukhachevsky.dds"
skill = 4
attack_skill = 3 defense_skill = 4 planning_skill = 4 logistics_skill = 2
} }
上面的skill = 4就是等级,attack_skill = 3 defense_skill = 4 planning_skill = 4 logistics_skill = 2,则是进攻、防御、计划、补给4项属性
这个代码在任意国家都可生效,操作德国时输入,也能得到图哈


至于特质,由于原版代码比较繁琐,建议直接输allowtraits手动点一下
