Reference offset + 0x48: Current HP (4 bytes)Your current HP. This has to be a multiple of 1000 again. If your current HP value is greater than your max HP, the game will reset it to your max HP value.
Reference offset + 0x50: Current NRG (4 bytes)Same as current HP. However, theoretically you can have NRG fractions, for example Vera consumes 1/10 NRG per shot, which would increase or decrease this value by 100.
Reference offset + 0x58: Armor (4 bytes)Same as current HP and NRG.
16进制,可以用HXD修改,
关闭游戏,修改存档,然后开游戏,开启新玩法。
Reference offset + 0x50: Current NRG (4 bytes)Same as current HP. However, theoretically you can have NRG fractions, for example Vera consumes 1/10 NRG per shot, which would increase or decrease this value by 100.
Reference offset + 0x58: Armor (4 bytes)Same as current HP and NRG.
16进制,可以用HXD修改,
关闭游戏,修改存档,然后开游戏,开启新玩法。