Diffuse->Base Color Glossiness->(反相后)Specular Roughness Height-> (作为几何体凹凸)Shading Group Displacement mat. (作为材质凹凸)Geometry Bump Mapping Normal->Geometry Bump Mapping->Use as Tangent Space Normals(同时设置贴图节点: Color Space ->Raw) Reflection->Specular Weight