第六段
这是整体
AddActor = AHuman
PresetName = Soldier Light 轻步兵
AddToGroup = Actors 分类[让AI知道这是什么如果没有分类则无法购买]
AddToGroup = Light Infantry
Description = 简介[不能用中文]
Mass = 46 质量同时是质量
GoldValue = 90 价格[可以为负]
Sharpness = 1 锋利度
HitsMOs = 1 是否能击中物体
GetsHitByMOs = 1 是否能被击中
ScriptPath = Base.rte/Actors/AI/HumanAI.lua 脚本[这里用的是默认的人类AI]
SpriteFile = ContentFile 躯干图片
FilePath = Coalition.rte/Actors/Soldier/TorsoA.bmp 图片路径
FrameCount = 1 图片数量
SpriteOffset = Vector 图片位置
X = -7
Y = -12
AngularVel = 0 不清楚
EntryWound = AEmitter 进入伤
CopyOf = Wound Flesh Entry
ExitWound = AEmitter 退出伤
CopyOf = Wound Flesh Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material 材料
CopyOf = Kevlared Flesh
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 6
Depth = 3
DeepCheck = 0
BodyHitSound = Sound 被击中的声音
CopyOf = Flesh Body Blunt Hit
PainSound = Sound 疼痛时发出的声音
CopyOf = Human Pain
DeathSound = Sound 死亡时发出的声音
CopyOf = Human Death
DeviceSwitchSound = Sound 切换物品时发出的声音
CopyOf = Device Switch
Status = 0 状态
Health = 100 血量
ImpulseDamageThreshold = 2500 冲击伤害承受[意思是如果这次冲击在2500之下则不受到伤害]
AimAngle = 0
AimDistance = 32 人物视距
Perceptiveness = 1 洞察力[如果这个数值低那么会变成看不到人的傻子,如果高那么在看到人的一瞬间发起攻击]
CharHeight = 100 状态栏的高度
HolsterOffset = Vector 空手时手臂位置
X = -6
Y = -4
Head = Attachable
CopyOf = Soldier Head B 头部
ParentOffset = Vector 头的位置
X = 0
Y = -10
Jetpack = AEmitter 喷气背包
CopyOf = Jetpack Heavy
ParentOffset = Vector 喷气背包位置
X = -6
Y = 3
DrawAfterParent = 0 是否在其他图层之上
JumpTime = 2 喷气背包喷射时间按秒算
FGArm = Arm
CopyOf = Soldier Arm FG A 手臂
ParentOffset = Vector
X = -1
Y = -5
BGArm = Arm
CopyOf = Soldier Arm BG A 副手臂
ParentOffset = Vector
X = 4
Y = -7
FGLeg = Leg
CopyOf = Soldier Leg FG A 腿
ParentOffset = Vector
X = 1
Y = 1
BGLeg = Leg
CopyOf = Soldier Leg BG A 副腿
ParentOffset = Vector
X = 4
Y = 1
HandGroup = AtomGroup
CopyOf = HandGroup 手
FGFootGroup = AtomGroup
CopyOf = Foot 脚
BGFootGroup = AtomGroup
CopyOf = Foot 副脚