进common文件夹,搜edicts文件,点开01_edicts,在文件内最下方添加下列内容
country_edict = {
name = "Manifest Destiny"
length = @EdictDuration2
resources = {
category = edicts
cost = {
influence = @Edict0Cost
}
}
modifier = {
shipsize_battleship_build_speed_mult = 2.25
shipsize_titan_build_speed_mult = 2.25
ship_battleship_cost_mult = -0.75
ship_titan_cost_mult = -0.75
shipsize_corvette_build_speed_mult = 0.25
shipsize_cruiser_build_speed_mult = 0.25
starbase_upgrade_cost_mult = -0.75
starbase_upgrade_speed_mult = 4.75
starbase_modules_build_speed_mult = 2.75
planet_building_build_speed_mult = 2.50
empire_size_districts_mult = -0.40
country_minerals_produces_mult = 3.10
country_energy_produces_mult = 3.10
country_food_produces_mult = 3.10
planet_metallurgists_produces_mult = 5.10
country_metallurgists_produces_mult = 3.10
country_researchers_produces_mult = 2.00
ship_upkeep_mult = -0.95
megastructure_build_speed_mult = 99.50
leader_age = 700
species_leader_exp_gain = 4.00
ship_sensor_range_add = 5
ship_speed_mult = 0.35
country_naval_cap_mult = 40.0
leader_skill_levels = 5
pop_growth_req_mult = -0.80
country_command_limit_mult = 2.50
country_command_limit_add = 60
edict_influence_cost = -0.80
num_tech_alternatives_add = 2
all_technology_research_speed = 9.00
science_ship_survey_speed = 4.80
ship_anomaly_fail_risk = -1.80
ship_anomaly_research_speed_mult = 1.80
ship_anomaly_generation_chance_mult = 1.80
ship_archeaological_site_clues_add = 6
country_resource_max_add = 90000000
planet_colony_development_speed_mult = 1.50
planet_artisans_produces_mult = 4.10
country_artisans_produces_mult = 4.10
pop_growth_speed = 10.00
empire_size_pops_mult = -0.90
country_starbase_capacity_add = 20
country_admin_cap_mult = 1.55
planet_crime_mult = -0.55
planet_amenities_mult = 0.55
planet_jobs_produces_mult = 2.00
MACHINE_species_trait_points_add = 11
BIOLOGICAL_species_trait_points_add = 11
planet_pop_assembly_mult = 10.10
planet_jobs_unity_produces_mult = 4.15
country_jobs_unity_produces_mult = 4.15
country_base_influence_produces_add = 15
planet_crime_no_happiness_mult = -0.55
}
potential = {
is_ai = no
}
ai_weight = {
weight = 0
}
}
country_edict = {
name = "Manifest Destiny"
length = @EdictDuration2
resources = {
category = edicts
cost = {
influence = @Edict0Cost
}
}
modifier = {
shipsize_battleship_build_speed_mult = 2.25
shipsize_titan_build_speed_mult = 2.25
ship_battleship_cost_mult = -0.75
ship_titan_cost_mult = -0.75
shipsize_corvette_build_speed_mult = 0.25
shipsize_cruiser_build_speed_mult = 0.25
starbase_upgrade_cost_mult = -0.75
starbase_upgrade_speed_mult = 4.75
starbase_modules_build_speed_mult = 2.75
planet_building_build_speed_mult = 2.50
empire_size_districts_mult = -0.40
country_minerals_produces_mult = 3.10
country_energy_produces_mult = 3.10
country_food_produces_mult = 3.10
planet_metallurgists_produces_mult = 5.10
country_metallurgists_produces_mult = 3.10
country_researchers_produces_mult = 2.00
ship_upkeep_mult = -0.95
megastructure_build_speed_mult = 99.50
leader_age = 700
species_leader_exp_gain = 4.00
ship_sensor_range_add = 5
ship_speed_mult = 0.35
country_naval_cap_mult = 40.0
leader_skill_levels = 5
pop_growth_req_mult = -0.80
country_command_limit_mult = 2.50
country_command_limit_add = 60
edict_influence_cost = -0.80
num_tech_alternatives_add = 2
all_technology_research_speed = 9.00
science_ship_survey_speed = 4.80
ship_anomaly_fail_risk = -1.80
ship_anomaly_research_speed_mult = 1.80
ship_anomaly_generation_chance_mult = 1.80
ship_archeaological_site_clues_add = 6
country_resource_max_add = 90000000
planet_colony_development_speed_mult = 1.50
planet_artisans_produces_mult = 4.10
country_artisans_produces_mult = 4.10
pop_growth_speed = 10.00
empire_size_pops_mult = -0.90
country_starbase_capacity_add = 20
country_admin_cap_mult = 1.55
planet_crime_mult = -0.55
planet_amenities_mult = 0.55
planet_jobs_produces_mult = 2.00
MACHINE_species_trait_points_add = 11
BIOLOGICAL_species_trait_points_add = 11
planet_pop_assembly_mult = 10.10
planet_jobs_unity_produces_mult = 4.15
country_jobs_unity_produces_mult = 4.15
country_base_influence_produces_add = 15
planet_crime_no_happiness_mult = -0.55
}
potential = {
is_ai = no
}
ai_weight = {
weight = 0
}
}