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PS1 SS N64之3D遊戲達到60幀比較

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本貼因為不少人對幀數理解有誤,故發此帖
有人說馬里奧64有60幀,這是很大的誤解,馬里奧64是N64名作,但不是每個名作都有60幀
眾所周知,現在時代很講求幀數,尤其以60幀常做為衡量遊戲流暢度的標準,但在PS1要60幀與畫面幾乎難以兼得
我在PS1時代就注意3D遊戲幀數,就因少數幾款有特別標示,我以前只記得競速類只有GT1 Hidden Hi-Fi mode(隱藏模式一輛車)、Rapid Racer、Ridge Racer Turbo(初代重製精簡版三輛車)三款有標示到60幀
後來謹慎起見查一下某歐美網站,查出PS1來到109款,而競速遊戲大約達到12款(必須追尾視角),比以前想像多四倍,不過也算是少數,因為競速遊戲很吃配置,其中以格鬥或益智類占多數,而且視頻有些確實達到60幀,有些看起來沒有達到60幀,不管如何還是全部轉過來供大家參考,並與SS、N64做比較(認為32位元時代幀數不重要者請無視並輕噴)
另外有附記者為特殊條件或者2.5D
各大平台60幀遊戲最高銷量鎮樓




IP属地:中国台湾1楼2019-10-17 20:58回复
    Sega Saturn (1994 Hardware)
    All-Japan Pro Wrestling featuring Virtua (1997)
    Clockwork Knight: Pepperouchau's Adventure (1994) (Characters are 2D sprites; 2D gameplay)
    Clockwork Knight 2 (1995) (Characters are 2D sprites; 2D gameplay)
    Dead or Alive (1997)
    DecAthlete (1996)
    Digital Dance Mix Vol. 1: Namie Amuro (1997)
    Fighters Megamix (1996)
    Fighting Vipers (1996)
    Guardian Heroes (1996) (Seems to be using 3D floors)
    Goiken Muyou: Anarchy in the Nippon (1997)
    J.League Go Go Goal! (1997)
    Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 50 fps - European-only release so it's limited to 50 fps)
    Last Bronx (1997)
    Layer Section II (1997) (60 fps but with some heavy slowdown at times)
    Mass Destruction (1997)
    Panzer Dragoon II Zwei (1996) (Only cutscenes are 60 fps but they're rendered in real time)
    Radiant Silvergun (1998) (Some characters and items are 2D sprites; 2D gameplay)
    Savaki (1998)
    Shinrei Jusatsushi Taromaru (1997) (Several backgrounds and some platforms are 3D)
    Skeleton Warriors (1996) (Characters and several items are 2D sprites; 2D gameplay)
    Stellar Assault SS (1998) (In interlaced mode the image is blurred but the objects are moving 60 times per second with their "ghosts" being cleared only in the next frame)
    Street Racer Extra (1996)
    Striker '96 (1996) (The players are 2D sprites but the rest is 3D at solid 60 fps)
    Tempest 2000 (1996)
    Terra Cresta 3D (1997)
    Thunder Force V (1997) (Enemies and some background objects are 3D)
    Virtua Fighter 2 (1995)
    Virtua Fighter Kids (1996)
    Zero Divide: The Final Conflict (1997)
    Total: 29 games


    IP属地:中国台湾3楼2019-10-17 20:59
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      Nintendo 64 (1996 Hardware)
      Dark Rift (1997)
      F-Zero X (1998)
      Gauntlet Legends (1999) (30+ fps variable frame rate which may peak at 60 fps)
      Killer Instinct Gold (1996) (2D sprites and 2D gameplay in a 3D world)
      Mortal Kombat 4 (1998)
      Super Smash Bros. (1999) (variable frame rate which may peak at 60 fps under certain circunstances)
      Virtual Hiryu no Ken 1.5 (1998) (included in Flying Dragon) (variable frame rate which may peak at 60 fps)
      Total: 7 games


      IP属地:中国台湾4楼2019-10-17 21:00
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        PS1太多了還是分幾層
        Sony Playstation (1994 Hardware)
        A~J
        Agent Armstrong (1997) (2D sprites in a 3D world)
        Battle Arena Toshinden 3 (1996) (60 fps mode is optional and non-textured)
        BattleSport (1997) (Some items are 2D sprites)
        Blockids (1996) (Static 2D backgrounds and 2D characters; fully 3D table)
        Bloody Roar (1997)
        Bloody Roar 2: Bringer of the New Age (1999)
        Boxing (2000)
        Colin McRae Rally (1998) (Hidden feature and it's limited to Time Trial and Rally modes)
        Critical Blow (1997)
        Crime Killer (1998)
        Dance Dance Revolution 5th Mix (2001)
        Dead or Alive (1998)
        Doraemon: Nobita to Fukkatsu no Hoshi (1996) (Player's characters and items are 2D sprites)
        Dynasty Warriors (1997)
        Ehrgeiz (1998)
        Einhander (1998) (2D gameplay)
        Fighters' Impact (1997)
        Fighting Illusion K-1 GP 2000 (2000)
        Fighting Illusion V: K-1 Grand Prix '99 (1999)
        Fighting Illusion: K-1 Grand Prix '98 (1998)
        Finger Flashing (1999) (Just the floor is 3D but it scrolls at 60 fps when you run)
        Floating Runner: Quest for the 7 Crystals (1996)
        Forsaken (1998)
        Funky Boxers (2002)
        G-Darius (1998) (Bullets and other items are 2D sprites; 2D gameplay; slowdown may be heavy)
        Ganbare Goemon: Kurunara Koi! Ayashige Ikka no Kuroi Kage (1998)
        Garou Densetsu Wild Ambition (1999)
        Gauntlet Legends (2000) (60 fps but with occasional slowdown)
        Geom Cube (1994) (Bare bones Blockout-esque 3D graphics but solid 60 fps nonetheless)
        Genei Tougi: Shadow Struggle (1996)
        Goiken Muyou II (1998)
        Gran Turismo (1997) (Hidden Hi-Fi mode, which is Time Trial-only and limited to a few tracks)
        Hard Blow (1997)
        Hermie Hopperhead: Scrap Panic (1995) (3D bonus levels are solid 60 fps)
        Hover Racing (1997) (Net Yaroze homebrew game)
        Hyper Final Match Tennis (1996)
        I.Q. Final (1998) (Empty background; fully 3D table and character)
        I.Q.: Intelligent Qube (1997) (Empty background; fully 3D table and character)
        Invasion From Beyond (1998)
        iS: Internal Section (1999)
        Jonah Lomu Rugby (1997) (The players are 2D sprites but the rest is 3D at solid 60 fps)


        IP属地:中国台湾5楼2019-10-17 21:05
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          K~P
          K-1 World Grand Prix 2001 Kaimakuden (2001)
          Kamen Rider (1998)
          Kamen Rider Agito (2001)
          Kamen Rider Kuuga (2000)
          Kamen Rider Ryuki (2002) (60 fps but with occasional slowdown)
          Kamen Rider V3 (2000)
          Kensei: Sacred Fist (1998)
          Kickboxing (2001)
          Klonoa: Door to Phantomile (1997) (Characters and several items are 2D sprites; 2D gameplay)
          Kula World (1998)
          Landmaker (1999) (Only the console-exclusive modes are 3D; bare bones graphics but solid 60 fps)
          Lattice: 200EC7 (2000)
          Mad Stalker: Full Metal Force (1997) (Only the floor is 3D)
          Magical Date: Doki Doki Kokuhaku Daisakusen (1997) (Most of the mini-puzzles run at 60 fps)
          Micro Machines V3 (1997)
          Mortal Kombat 4 (1998)
          Moto Racer (1997) (30+ variable frame rate reaches 50-60 fps in some spots and often in time trial)
          Motor Toon GP R (1996) (Motor Toon Grand Prix 2's mini-game)
          Motorhead (1998) (60 fps mode is optional and limited to 2 AI cars)
          Muppet RaceMania (2000)
          N2O: Nitrous Oxide (1998)
          Night Raid (2002) (Some backgrounds and items are 2D; 2D gameplay)
          Omega Boost (1999)
          One on One (1998)
          Philosoma (1995) (Backgrounds are 3D for the most part)
          Pong: The Next Level (1999) (30 fps prior and after the match but solid 60 fps during the gameplay)
          PowerSlave (1997) (30+ variable frame which peaks at 60 fps in some areas)


          IP属地:中国台湾9楼2019-10-17 21:13
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            R~S因太難搞,用圖檔代替


            IP属地:中国台湾16楼2019-10-17 21:30
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              T~Z
              Tekken (1995)
              Tekken 2 (1996)
              Tekken 3 (1998)
              Tempest X3 (1996)
              The Granstream Saga (1997)
              The Helicopter (2000)
              Trash It (1997) (50 fps PAL-only release, characters are 2D sprites; 2D gameplay)
              Thunder Force V: Perfect System (1998) (Enemies and some background objects are 3D)
              Tobal 2 (1997)
              Tobal No. 1 (1996)
              Tomba! (1997) (Characters and several items are 2D sprites)
              Umihara Kawase Shun (1997) (All platforms are 3D)
              Umihara Kawase Shun: Second Edition (2000) (All platforms are 3D)
              Victory Boxing (2000)
              Virtual Hiryu no Ken (1997)
              Vs. (1997)
              Xevious 3D/G (1997)
              XI [sai]/ Devil Dice (1998)
              XI [sai] Jumbo (1999)
              Zen-Nippon Pro Wrestling: Ouja no Kon (1999)
              Zero Divide 2: The Secret Wish (1997)
              Total: 109 games


              IP属地:中国台湾17楼2019-10-17 21:31
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                以3D有達60幀遊戲者,PS1為109、SS為29、N64為7作
                SS因為售期與3D性能都比PS1稍遜所以較少合理
                有人就要問N64的3D性能遠高PS1與SS,而銷量還比SS還高,為什麼會60幀更少
                這也很好理解,N64多數遊戲是鎖30幀,而且那時多數60幀遊主流遊戲之一的3D格鬥往往要搭配CG動畫,所以第三方很多不願意往N64發格鬥遊戲


                IP属地:中国台湾来自Android客户端18楼2019-10-17 22:14
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                  不懂这


                  IP属地:河北来自Android客户端19楼2019-10-17 23:30
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                    以3d为主的n64有没有刀魂死或生铁拳古墓丽影?又没有2d拳皇侍魂


                    IP属地:山东来自Android客户端20楼2019-10-18 03:56
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                      不懂幀數的拿幾款遊戲來說
                      刀魂PS1版只有30幀,續作靈魂能力1、2有60幀
                      VR戰士1只有30幀,VR戰士2有60幀
                      GT1、2通常只有30幀,GT3、4之後才有60幀
                      GT1有隱藏黑夜模式60幀並只有一台車試玩,炫技意義大於遊玩


                      IP属地:中国台湾来自Android客户端21楼2019-10-18 10:14
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                        沒多少人看,就推薦幾款60FPS的PS1遊戲,那種爛大街的格鬥遊戲就省略
                        Gauntlet Legends,感覺像是戰斧或龍王的3D版,還可2P,當年印象與視頻畫面確實有60FPS


                        IP属地:中国台湾22楼2019-10-18 11:07
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                          ps的斗神传3有个60帧模式,画面惨不忍睹。这游戏2代挺好玩的,街机还是capcom代理的,不知道为什么之后一款比一款烂。


                          IP属地:上海来自Android客户端23楼2019-10-18 11:09
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                            Invasion From Beyond,畫面鮮艷又流暢的3D射擊遊戲,可惜操控不佳,如能像皇牌空戰那樣就更好了


                            IP属地:中国台湾24楼2019-10-18 11:10
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                              Night Raid,類似閃亮銀槍的射擊遊戲,畫面偏暗,但半透明效果佳


                              IP属地:中国台湾25楼2019-10-18 11:13
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