玩一会儿就会出现这个
Fatal error!
VERSION: 297.64
ShooterGame.exe!AShooterGameState::Tick() (0x00007ff6a849c1c8) + 385 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergamestate.cpp:530]
ShooterGame.exe!AActor::TickActor() (0x00007ff6a96a280e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:769]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6a9a86000) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6a8f01908) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6a8f00abd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6a8f035c0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6a8fb1602) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6a9a4a2e4) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6a9a4ec0c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6a988a06b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6a988b4f5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6a97b4052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6a7f39605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6a7f33a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6a7f3ab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6a7f3ac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6aaac3f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8ec9b1fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ed05f061) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ed05f061) + 0 bytes [UnknownFile:0]
Fatal error!
VERSION: 297.64
ShooterGame.exe!AShooterGameState::Tick() (0x00007ff6a849c1c8) + 385 bytes [h:\trunk\projects\shootergame\source\shootergame\private\shootergamestate.cpp:530]
ShooterGame.exe!AActor::TickActor() (0x00007ff6a96a280e) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\actor.cpp:769]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6a9a86000) + 30 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6a8f01908) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6a8f00abd) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6a8f035c0) + 0 bytes [h:\trunk\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6a8fb1602) + 0 bytes [h:\trunk\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6a9a4a2e4) + 298 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6a9a4ec0c) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6a988a06b) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:697]
ShooterGame.exe!UWorld::Tick() (0x00007ff6a988b4f5) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\leveltick.cpp:1207]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6a97b4052) + 0 bytes [h:\trunk\engine\source\runtime\engine\private\gameengine.cpp:1170]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6a7f39605) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x00007ff6a7f33a3c) + 0 bytes [h:\trunk\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6a7f3ab6a) + 5 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6a7f3ac98) + 8 bytes [h:\trunk\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6aaac3f71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff8ec9b1fe4) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ed05f061) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8ed05f061) + 0 bytes [UnknownFile:0]