(机翻加润色) Fixed a long standing problem where the Digital Miner would disappear randomly 修正了一个长期存在的问题——数字采矿机会随机消失 Largest issue of lag -- ambient lighting -- has been overhauled for performance. Run ALL the machines! 最严重的滞后问题——环境照明——已经在性能方面进行了大幅度优化。运行所有的机器! Reduced size of texture atlas by 30%! (screenshots below) 材质集大小缩小了30%!(没有截图) Added support for comparators on bins 为回收箱增加了对比较器的支持 Rewrote entire sound system to work reliably with mufflers; reduced size of sound files by 90% 重写整个声音系统,以可靠地与消声器工作;将声音文件的大小减少90% De-duplicated code across the GUI to allow for consistency and easier maintenance 将不同GUI中的重复代码删除,更换一个为跨GUI的代码,以实现一致性和更容易的维护 Completely rewrote item model rendering to use TEISRs. No more hacky/crash-prone immediate-mode OpenGL rendering of complex items! 完全重写项目模型呈现以使用TEISRs。没有更多的黑客/容易崩溃的即时模式OpenGL渲染复杂的项目!(看不懂这是什么……干脆直接贴机翻) Solar power generation rewritten to be more realistic (they work better in cooler, less humid environments...and in space work
Solar power generation rewritten to be more realistic (they work better in cooler, less humid environments...and in space work REALLY well). Biome matters now and when it rains, they still trickle some power, but at significant penalty. 太阳能发电被改写得更加真实(它们在更凉爽、更潮湿的环境中发电更多……而且在天空中发电较多)。生物群落现在很重要,当下雨的时候,它们仍能产生能量,但效率大减 RF is now the default unit of energy. RF现在是默认能源 Rewrote turbine rotors for improved reliability (lss so that instead of sending n^2 packets per multiblock formation/chunk load/neighbor change they now only send n packets; also fixed various crashes associated with turbines across chunk boundaries. 为了提高可靠性,重写了涡轮转子(lss),这样每个多方块结构形成/区块加载/邻居(?)更改时,不再发送n^2个包,而是只发送n个包;还修复了各种涡轮机跨区块导致的崩溃。 Dramatically improved CraftTweaker support! 大大提高了对crafttweaker的支持! Removed voice-server functionality 删除voice server(语音服务器)功能 Changed gases to use tints instead of textures; less memory, easier to change and differentiate visually 气体使用色调而不是材质;消耗内存更少,更容易在视觉上改变和区分