乌灰吧 关注:56贴子:13,978
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笑死我了哈哈哈哈妈的笑死我了贼好笑儿

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哈哈哈哈哈
后哈哈哈哈哈


1楼2017-08-17 04:43回复
    哈哈哈哈哈哈笑到现在!


    5楼2017-08-21 02:40
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      我好像可以试试一个隐藏功能/表犯傻


      来自iPhone客户端6楼2017-11-09 16:59
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        来自iPhone客户端7楼2017-11-09 17:01
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          这教程写的也太迷离了


          来自iPhone客户端8楼2017-11-09 17:02
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            来自iPhone客户端9楼2017-11-09 17:03
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              来自iPhone客户端10楼2017-11-09 17:04
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                来自iPhone客户端11楼2017-11-09 17:04
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                  青少年表情包什么的


                  来自iPhone客户端13楼2017-11-09 17:06
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                    来自iPhone客户端14楼2017-11-09 17:06
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                      来自iPhone客户端15楼2017-11-09 17:07
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                        猜行了木有


                        来自iPhone客户端16楼2017-11-09 17:08
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                          据说就行了


                          来自iPhone客户端17楼2017-11-09 17:08
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                            神 神马


                            来自iPhone客户端18楼2017-11-09 17:16
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                              import java.util.Calendar;
                              Agent cloud; // The black hole
                              Agent[] movers; // The thunderbolts
                              int randHue; // storing random hue values
                              boolean lu = false;
                              void setup() {
                              size(2000, 100);
                              smooth();
                              colorMode(HSB, 360, 100, 100);
                              background(random(360), 20, 80);
                              cloud = new Cloud(5, 1, 160); // (speed, transparency, radius) of the black hole
                              movers = new Agent[50]; // the more Agents, the denser the thunderstorm
                              randHue = (int) random(361);
                              for (int i = 0; i < movers.length; i++) {
                              // thunderbolts (speed, size, hue, transparency)
                              // thunderbolts get bigger, more transparent and faster with higher count
                              movers[i] = new Agent(5+i, 1+i, randHue+i*int(random(10)), 100/(i+1));
                              }
                              }
                              void draw() {
                              cloud.run(); // display and update the black hole
                              for (Agent m : movers) {
                              m.run(); // display and update the thunderbolts
                              }
                              if (lu) {
                              saveFrame("line-######.png");
                              //lu=!lu;
                              }
                              }
                              void mouseClicked() { // restart thunderstorm by click
                              background(random(360), 20, 80);
                              randHue = (int) random(361);
                              for (int i = 0; i < movers.length; i++) {
                              movers[i].erase( randHue+i*int(random(10)) );
                              }
                              }
                              void keyPressed() { // save a screeny (Java-only)
                              if (key=='s' || key=='S') saveFrame(timestamp()+"_##.png");
                              }
                              String timestamp() {
                              Calendar now = Calendar.getInstance();
                              return String.format("%1$ty%1$tm%1$td_%1$tH%1$tM%1$tS", now);
                              }
                              class Agent {
                              PVector loc, vel;
                              PVector prevLoc;
                              float step;
                              int hue;
                              float thickness, alpha;
                              Agent(float _step, float _thickness, int _hue, float _alpha) {
                              hue = _hue;
                              alpha = _alpha;
                              loc = new PVector(width/2, height/2);
                              vel = new PVector(0, 0);
                              prevLoc = loc.get();
                              step = _step;
                              thickness = _thickness;
                              }
                              void run() {
                              prevLoc = loc.get();
                              // Velocity direction
                              // vel = PVector.random2D(); <-- this doesn't work in Processing.js!
                              vel.x = random(-1.0, 1.0);
                              vel.y = random(-1.0, 1.0);
                              // Velocity magnitude
                              vel.mult(step);
                              // Add velocity to Location
                              loc.add(vel);
                              offScreen(); // boundary behaviour
                              display();
                              }
                              void display() {
                              stroke(hue, 100, 100, alpha);
                              strokeWeight(thickness);
                              line(prevLoc.x, prevLoc.y, loc.x, loc.y);
                              }
                              void offScreen() {
                              if (loc.x > width) {
                              loc.x = 0;
                              prevLoc.x = loc.x;
                              }
                              if (loc.x < 0) {
                              loc.x = width;
                              prevLoc.x = loc.x;
                              }
                              if (loc.y > height) {
                              loc.y = 0;
                              prevLoc.y = loc.y;
                              }
                              if (loc.y < 0) {
                              loc.y = height;
                              prevLoc.y = loc.y;
                              }
                              }
                              void erase(int _hue) { // method to set back location and hue of the bolt
                              loc.mult(0);
                              loc.x = width/2;
                              loc.y = height/2;
                              hue = _hue;
                              }
                              }
                              class Cloud extends Agent {
                              float rad;
                              Cloud(float _step, float _alpha, float _rad) {
                              super(_step, 0, 0, _alpha);
                              rad = _rad;
                              }
                              void display() {
                              noStroke();
                              fill(hue, 0, 0, alpha);
                              ellipse(loc.x, loc.y, rad, rad);
                              }
                              }
                              void keyReleased() {
                              if (key=='l') {
                              lu=!lu;
                              }
                              }


                              19楼2018-04-10 02:46
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