霹雳小组4吧 关注:3,482贴子:38,517

『关于Ready Or Not』讨论

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首先作为吧主很高兴能在自己对这游戏心灰意冷之前听到有关精神续作的消息,但是大家也别开心,根据官网消息,这个游戏从2016年开始制作,估计2018年或2017年开启A测,质量如何尚不预测


IP属地:上海来自Android客户端1楼2017-05-06 23:54回复
    Q2:游戏的相关特色?
    A2:1.真实的开门系统,不再担心直接打开门与敌人四目相视的尴尬,现在你可以用鼠标滚轮缓慢地打开门,边开门边观察来保护自己安全。
    2.可调节武器射击模式和射速
    3.更加丰富灵敏的探身
    4.完善的装备切换动作让你的队友知道你在干嘛
    5.真实的受伤系统
    6.高质量的武器人物细节


    IP属地:上海来自Android客户端3楼2017-05-07 00:02
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      ASS WE CAN


      4楼2017-05-07 01:43
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        滚轮开门彩虹3的味道


        IP属地:广东来自Android客户端5楼2017-05-07 06:45
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          期待


          IP属地:山东来自Android客户端6楼2017-05-07 07:00
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            我等你實在等得太辛苦了!希望能盡快玩到!


            IP属地:广东来自Android客户端7楼2017-05-10 22:39
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              顶顶


              8楼2017-05-23 07:40
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                蛋药种类丰富真实吗?感觉过了好久都没有新消息~


                IP属地:四川来自Android客户端9楼2017-06-09 10:52
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                  官方展览图






                  IP属地:上海来自Android客户端10楼2017-06-09 15:19
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                    听说能自定义人物形象,那就非常因缺思厅了


                    IP属地:湖北来自Android客户端11楼2017-06-09 21:14
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                      挺想玩的,就不知道配置要求怎么样


                      IP属地:广东来自Android客户端12楼2017-06-14 21:40
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                        UI
                        Contemporary UI design seems to be intent on forcing the player to drag their focus around the screen unnecessarily, instead of their focus being on their surroundings and situation. We aim to fix this with the inclusion of our internally-named “Swiss-Army UI”. This element provides the player with information such as player speed, orientation, lean direction, weapon control and two pop-up radial menus. The aim of the SAUI is to keep the players line-of-focus vertically centric with the crosshair (while not obfuscating view). Below, we have some GIFs of the current iteration of SAUI in action.
                        Environment Reaction
                        New VFX impact effects kick up long-lasting clouds of dust, bullet ricochets spark and sputter, guns kick up particles when fired close to objects, and we’ve added in parallax occlusion mapped bullet holes for relevant materials. These POM mesh impacts add an extra level of “punch” to your weapons, giving the illusion that your rifle is yanking out chunks of wall with every shot. We’re very happy to have implemented this (and so quickly), as it’s an underutilized technique.
                        Below, an officer fires an MPL into a set of various materials to create a cloud of matter. This showcases how the individual particle effects work together to provide
                        greater visual feedback.
                        Weapon Attachments
                        The current inclusion of a myriad of collimated weapon optics will give units a greater degree of freedom when it comes to how they want to handle a situation or when it comes to choosing a more comfortable sight picture. These attachments (and all future ones) will only be applicable to weapons with the appropriate rail systems/support.
                        Projectile Dynamics
                        We’ve included some more information on our projectile dynamics, showcasing ballistic penetration power and material ricochet likelihoods.
                        When firing through objects, users will receive a much more predictable projectile trajectory if bullets imp


                        IP属地:上海来自Android客户端13楼2017-07-09 15:00
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                          精神续作


                          IP属地:美国14楼2017-07-14 22:06
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                            看起来不错,虽然即使出了也玩不了


                            IP属地:贵州来自Android客户端15楼2017-07-15 02:21
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                              interesting


                              IP属地:福建来自Android客户端16楼2017-07-18 11:50
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