dcfhft个人吧 关注:19贴子:1,176


IP属地:福建来自Android客户端1楼2016-10-29 10:06回复
    Terraria:骑马与砍杀
    编者注:本卷需在30min内完成并上交,原则上不允许查询资料,但由于监督困难,本卷部分内容无法在wiki查到,特告知
    1.(数据与基础理论) 难度:☆
    暴击率为w%,防御为a,基础伤害为x,伤害加成为k%,不考虑伤害浮动,则伤害计算公式为____________。
    2.(游戏技巧) 难度:☆
    pe版本有____种血药
    3.(游戏技巧) 难度:★★★☆
    摇杆控制下,瓶中精灵运动方向优先考虑____(填"左"或"右")
    4.(游戏技巧) 难度:★☆
    (1)导致debuff的武器有_______________(至少10种)
    (2)击退能力最强的武器是______
    (3)pe召唤师饰品有_______________(列出全部)
    5.(游戏技巧) 难度:★★★★
    设计寒冰模仿者与冰龟刷怪场,图示即可,无需游戏截图
    6.(游戏技巧) 难度:★★☆
    (1)pe耗魔最高与最低的武器分别为__________
    (2)哥布林工匠刷新机制为?
    7.(游戏技巧) 难度:★★★★
    南瓜神教思路,原理与注意事项(尽量多)
    8.(游戏技巧) 难度:★★★★
    已知一种驱动方式为“npc半砖驱动”,试根据名称推测原理并画出电路示意图
    9.(游戏技巧) 难度:★★★
    以下问题二选一回答:
    (1)蘑菇矛如何秒杀硬长直?(提示:考虑生成特点)
    (2)彩虹法杖如何秒杀肉山?(提示:旧版本独有)
    10.(计算) 难度:★★★★★
    提示:无需计算或列出式子,给出思路即可
    奥库瑞姆被穿着甲虫攻套的人(饰品守护的狂爪吊饰+轻的机械手套+威胁的烈焰手套+尖刺的天体石+月亮石)用神级猪鲨链球攻击,每x秒停x/3秒(例:攻击1秒,停1/3秒,再攻击2秒,停2/3秒,以此类推),设命中率为80%。同时有另一个人用虚幻的脉冲弓(射箭的人用的是死灵套+锯齿的天体石+幸运的步枪瞄准镜+愤怒的石巨人眼+守护的狙击瞄准镜+尖刺的游侠纹章)射出小丑之箭和幽灵箭,每50枝箭换一次,命中率65%,求多久后打败(不计奥库瑞姆奴仆)
    最后祝大家——大吉大利,今晚吃gay!


    IP属地:福建来自Android客户端2楼2017-11-10 22:36
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      IP属地:福建来自Android客户端3楼2017-11-18 20:24
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        1233

        12335


        IP属地:福建4楼2018-01-07 22:42
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          Minecart Tracks are placeable furniture-type blocks that allow for rapid transportation over long distances. They form a continuous track when placed next to each other, and form slopes when placed diagonally. They cannot be walked on, as you will fall straight through them, though they can be grappled using a Hook.
          When the player is nearby a track, the Mount hotkey or right-clicking a point on the track causes a minecart to spawn, which the player is automatically placed in. Once inside, the right and left direction keys either accelerate, decelerate, or reverse the cart's movement. The cart can also "jump" with the jump key. To exit the minecart, which makes it despawn, the player can use a hook, right-click the buff icon, or press the mount hotkey. It will also despawn if the player jumps off the tracks, lands on blocks, and attempts to move sideways.
          Weapon and tools (as well as any other item except Hooks) can be used while riding a minecart.
          Track end[edit | edit source]
          When the end of the track is reached, the minecart will follow one of three behaviours, depending on the state of the final Track tile. The final Track tile can be shaped using a Hammer, which will cause it to cycle through closed, open, and bumper states.
          The closed state resembles a wooden fence, and causes the minecart to stop harmlessly when reached.
          The open state resembles ordinary Track, and causes the minecart to run off the track. Fall damage will be incurred as usual, if there is a sufficient fall after leaving the tracks, unless the cart lands on minecart Tracks again.
          The bumper state resembles a metal fence, and causes the minecart to reverse direction on impact.
          Intersections[edit | edit source]
          Two separate intersecting track lines can be connected together into an intersection, using a Hammer, which will then be capable of allowing a Minecart to switch from one track to the other.
          You can switch tracks on-the-fly by holding the up or down key as you travel through an intersection.
          Intersections will automatically act as mechanisms if wired. Activating them will toggle their default direction. Pressure Plate Tracks can be used to create complex switching arrangements.
          The default direction can also be toggled manually with a Hammer.
          Notes[edit | edit source]
          Graphically, a player right-clicking a Track is automatically moved there via a Hook-type tool that appears to latch the track. This is always a basic gray grappling hook. No Hook actually needs to be in the player's inventory. If the player is using a dye, it will be applied to this hook.
          Hitting an enemy will do 60-100 damage. The more speed you obtain, the more damage you do to enemies that are on the track. Note that you have to reach a certain speed to hurt the enemy.
          When Water Walking Boots or any of its upgrades are equipped, a Minecart will not sink into water.
          Pressing a direction while on the minecart or running over Booster Tracks only adds velocity up to a point. It takes a few seconds to gain full speed. Once the cap has been reached, the Minecart does not slow down unless it reaches an obstacle.
          If you hit enemies at full speed and the collision kills it, you won't be damaged.
          The collision damage seems to be unaffected by anything, but the critical chance seems to be the highest among the player's melee, ranged or magic critical chance.
          Mixing water and lava together will not create obsidian if there is a minecart track submerged at the block which would otherwise become obsidian. It is likely to happen that, at the lower layers of the world, an Abandonded Minecart Track may spawn submerged in lava, making it impossible to dig through it using a Hellevator flooded with water unless the minecart track is destroyed.
          It is actually possible to go beyond the speed limit (see above) by jumping with the minecart.
          A regular track can't connect diagonally to a Booster Track; only a horizontal connection is possible.
          The player will fall through platforms while in the minecart.
          Tips[edit | edit source]
          Be sure to exit a Minecart that runs off a high track before hitting the ground. It can be done by right-clicking the buff, using a Grappling Hook or pressing R.
          Using a Minecart to build a skybridge is a very efficient mean of travel, and as a bonus, it doesn't block Meteorites.
          To build a track without touching the ground, the tracks must be laid while mounted inside the cart (it is possible to use anything while mounted), as the tracks don't function as platforms and can't be walked on. This method is very effective, as the speed of the cart can be set to match exactly your laying speed, allowing to automate the process, requiring only that the mouse button stays pressed.
          When activated, a Teleporter will affect all living entities in a 3x3 grid directly above its surface, not just what happens to be standing on it. Because of this, teleporters will also work while riding in a minecart. This is useful for getting around particularly troublesome obstacles, and for making complex switching stations.
          Running on asphalt is faster than travelling on the rails, unless you use the Mechanical Cart. Because of this, it is not a good idea to use minecarts on hardcore character difficulty (unless the player wants to use it for fun). However, a minecart track is easier and cheaper to craft, in addition to the fact that you don't need to press anything once at top speed.
          Minecart tracks remain useful on hardcore character difficulty as means of AFK Fallen Star collection, so long as they are built low enough to not spawn sky mobs.


          IP属地:福建5楼2018-01-11 16:10
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            矿车轨道是可放置的家具式块,可以实现长距离的快速运输。当彼此相邻时,它们形成连续的轨道,并且当对角地放置时形成斜坡。他们不能走,因为你会直接穿过他们,虽然他们可以用钩子抓住。
            当玩家在轨道附近时,Mount热键或者右键点击轨道上的一个点就会产生一个矿车,玩家可以自动地将其放入。一旦进入,左右方向键加速,减速或者反向推车的运动。购物车也可以用跳转键“跳”。要退出矿车,使其消失,玩家可以使用钩子,右键单击缓冲区图标,或者按下安装热键。如果玩家跳下轨道,着陆,并试图侧身移动,它也将消失。
            骑车时可以使用武器和工具(以及钩子以外的任何其他物品)。
            追踪结束[编辑|编辑源代码]
            当到达轨道末端时,矿车将遵循三种行为之一,这取决于最终的轨道瓦片的状态。最终的轨道砖可以使用锤子成形,这将导致其在闭合,开放和保险杠状态下循环。
            关闭的状态类似木栅栏,使矿车到达时无害地停止。
            开放状态与普通轨道相似,并使矿车跑出轨道。如果在离开轨道后有足够的跌落,将会像往常一样跌落损坏,除非小车再次落在矿车轨道上。
            保险杠状态类似于金属栅栏,并使矿车在撞击时反向。
            交点[edit |编辑源代码]
            两个独立的相交轨道线可以连接到一个交叉点,使用一个锤子,然后就可以允许矿车从一个轨道切换到另一个。
            您可以在路途中通过按住向上或向下键来即时切换轨道。
            交点将自动作为机制,如果有线。激活他们将切换他们的默认方向。压板轨道可用于创建复杂的开关布置。
            默认方向也可以用锤子手动切换。
            笔记[edit |编辑源代码]
            以图形方式,右键单击轨道的玩家将通过似乎锁定轨道的钩型工具自动移动到该轨道。这总是一个基本的灰色格斗钩。没有胡克实际上需要在玩家的库存。如果玩家正在使用染料,则将应用于此钩子。
            击中敌人将造成60-100的伤害。你获得的速度越快,你对轨道上的敌人造成的伤害就越高。请注意,你必须达到一定的速度来伤害敌人。
            当水靴或其任何升级装备,矿车不会沉入水中。
            在矿车上按一个方向或在Booster Tracks上方跑动,只会增加速度。需要几秒钟才能全速前进。一旦达到上限,矿车不会减速,除非遇到障碍。
            如果你全速击中敌人,并且碰撞杀死它,你将不会受到伤害。
            碰撞伤害似乎不受任何影响,但是这个重要的机会似乎是玩家近战,远程或魔法危险的最高机会。
            如果将矿车轨道淹没在本该成为黑曜石的区域,则将水和熔岩混合在一起不会产生黑曜石。很可能会发生这样的情况:在世界的下层,放弃的矿车轨道可能会被熔在熔岩中,使得用淹没在水中的Hellevator挖掘它是不可能的,除非矿车轨道被破坏。
            实际上,可以通过与矿车一起跳跃来超越速度限制(见上文)。
            常规赛道不能对角连接到助推赛道;只有水平连接是可能的。
            玩家将在矿车中穿过平台。
            提示[edit |编辑源代码]
            确保在撞到地面之前离开高速行驶的矿车。这可以通过右击BUFF,使用抓钩或按R.
            使用矿车建造天桥是一个非常有效的旅行意味,作为奖励,它不会阻止陨石。
            为了在不接触地面的情况下建造一个轨道,轨道必须在安装在车内时铺设(可以在安装时使用任何东西),因为轨道不能用作平台并且不能被踩下。这种方法是非常有效的,因为购物车的速度可以被设置为准确地匹配您的铺设速度,从而使过程自动化,只需要鼠标按钮保持按下。
            被激活后,传送者将直接影响3x3网格上的所有生物体,而不仅仅是站在它上面。正因为如此,传送者也会在骑车的同时工作。这对于避开特别麻烦的障碍物和制造复杂的开关站是很有用的。
            除非您使用机械手推车,否则在沥青上行驶比在轨道上行驶要快。因此,在铁杆角色难度上使用矿车并不是一个好主意(除非玩家想用它来获得乐趣)。然而,矿车轨道更容易和更便宜的工艺,除了事实,你不需要按任何东西,以最快的速度。
            Minecart的轨道仍然可以作为AFK堕落之星收集的硬核角色难度,只要它们的建造足够低,不会产生天空暴徒。


            IP属地:福建6楼2018-01-11 16:11
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              IP属地:福建来自Android客户端7楼2018-01-15 17:51
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                IP属地:福建来自Android客户端8楼2018-01-15 19:05
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                  本吧已经没有吧主一年多了,吧里非常混乱,广告贴遍地,作为吧友我感到十分痛心。虽然本人发帖较少,但在泰拉瑞亚手机版吧和泰拉瑞亚PE吧担任小吧主,有充足的管理经验,恳请官方同意本人的请求,我一定会把此吧管理的井井有条的!


                  IP属地:福建来自Android客户端9楼2018-01-19 17:37
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                    链接导航——
                    本吧吧规:https://tieba.baidu.com/p/5020898144
                    本吧现审核帖:https://tieba.baidu.com/p/4985443634
                    资源导航:https://tieba.baidu.com/p/4783710834
                    合成表下载地址:https://tieba.baidu.com/p/5447786866
                    Trpe Launcher(TRpe启动器)地址:https://tieba.baidu.com/p/5040643461
                    Terraria pe 1.0~1.2各版本下载:https://tieba.baidu.com/p/5040643461


                    IP属地:福建10楼2018-01-22 16:43
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                      使用传送器时,两个传送器必须被放置在固体方块上(如土块、岩石)或平台上,并且要被电线连接。
                      传送器的传送范围是传送器的上方3*3格。当传送器被激活时,传送器上方3*3格范围内的玩家、生物会被传送到另一个传送器那里,并且当一个传送器上面覆盖了两格高方块时,传送器仍然可以传送。


                      IP属地:福建11楼2018-01-22 16:43
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                        需要用到的变量:目标玩家的X轴坐标-Xp,目标玩家的Y轴坐标-Yp,


                        IP属地:福建15楼2018-02-11 16:05
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                          NPC宽度-W, NPC高度-h,


                          IP属地:福建17楼2018-02-11 16:06
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                            ⒈ NPC判定与玩家距离:Dp=|Xp+10-Xn+W/2|+|Yp+21-Yn+h/2|-Ap
                            变式:Ap=|Xp+10-Xn+W/2|+|Yp+21-Yn+h/2|-Dp


                            IP属地:福建18楼2018-02-11 16:08
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                              NPC的


                              IP属地:福建21楼2018-02-11 16:09
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