以下为改动过的内容
<table name="conditions">
<column name="id">547</column>
<column name="strName">Chewed on bear root</column>
<column name="strDesc"><us> chewed on some bear root.</column>
<column name="aFieldNames"></column>
<column name="aModifiers"></column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">-198,-199,-200,-202,-203,-294,-295,-296,-297,-1001</column>
<table name="conditions">
<column name="id">1001</column>
<column name="strName">Human bacterial</column>
<column name="strDesc">Bacterial found home on <us> body.</column>
<column name="aFieldNames">m_fImmuneRestoreRate,m_fImmuneLeftBase</column>
<column name="aModifiers">-0.5,-0.1</column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">1001,606,66,570,183,189</column>
<column name="fDuration">8</column>
<column name="bPermanent">0</column>
<column name="vChanceNext">0.95,1,1,1,0.2,0.2</column>
<column name="bStackable">0</column>
<column name="bDisplay">1</column>
<column name="bDisplayOther">0</column>
<column name="bDisplayGameOver">0</column>
<column name="nColor">1</column>
<column name="bResetTimer">0</column>
<column name="bRemoveAll">1</column>
<column name="bRemovePostCombat">0</column>
<column name="nTransferRange">5</column>
<column name="aThresholds"></column>
</table>
<table name="conditions">
<column name="id">1002</column>
<column name="strName">Recessive</column>
<column name="strDesc">Bacterial behave as recessive.</column>
<column name="aFieldNames"></column>
<column name="aModifiers"></column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">1002,-606,-66,-570</column>
<column name="fDuration">2</column>
<column name="bPermanent">0</column>
<column name="vChanceNext">1,1,1,1</column>
<column name="bStackable">0</column>
<column name="bDisplay">0</column>
<column name="bDisplayOther">0</column>
<column name="bDisplayGameOver">0</column>
<column name="nColor">1</column>
<column name="bResetTimer">0</column>
<column name="bRemoveAll">1</column>
<column name="bRemovePostCombat">0</column>
<column name="nTransferRange">-1</column>
<column name="aThresholds"></column>
</table>
<table name="creatures">
<column name="id">1</column>
<column name="strName">Dogman</column>
<column name="strNamePublic">Dogman</column>
<column name="strNotes"></column>
<column name="strImg">CreDogman.png</column>
<column name="vEncounterIDs"></column>
<column name="nMovesPerTurn">3</column>
<column name="nTreasureID">3</column>
<column name="nFaction">1</column>
<column name="vAttackModes">7</column>
<column name="vBaseConditions">38=1,50=0.5,51=0.5,52=0.5,57=1,60=0.5,72=0.75,81=0.85,81=0.5,124=1.0,149=0.8,473=1,492=1,493=1,577=1,1001=1,1002=1</column>
<column name="nCorpseID">396</column>
<column name="vActivities">pacing,licking a wound,grooming its fur,digging,sniffing the ground,sniffing the air</column>
</table>
<table name="creatures">
<column name="id">23</column>
<column name="strName">Player</column>
<column name="strNamePublic">Player</column>
<column name="strNotes">Base player stats</column>
<column name="strImg">Person.png</column>
<column name="vEncounterIDs"></column>
<column name="nMovesPerTurn">5</column>
<column name="nTreasureID">3</column>
<column name="nFaction">0</column>
<column name="vAttackModes">1</column>
<column name="vBaseConditions">151=1,210=1,210=1,223=1,224=1,225=1,412=1,420=1,819=1,820=1,821=1,822=1,1001=1</column>
<column name="nCorpseID">402</column>
<column name="vActivities">ignored for players</column>
</table>
<table name="conditions">
<column name="id">547</column>
<column name="strName">Chewed on bear root</column>
<column name="strDesc"><us> chewed on some bear root.</column>
<column name="aFieldNames"></column>
<column name="aModifiers"></column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">-198,-199,-200,-202,-203,-294,-295,-296,-297,-1001</column>
<table name="conditions">
<column name="id">1001</column>
<column name="strName">Human bacterial</column>
<column name="strDesc">Bacterial found home on <us> body.</column>
<column name="aFieldNames">m_fImmuneRestoreRate,m_fImmuneLeftBase</column>
<column name="aModifiers">-0.5,-0.1</column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">1001,606,66,570,183,189</column>
<column name="fDuration">8</column>
<column name="bPermanent">0</column>
<column name="vChanceNext">0.95,1,1,1,0.2,0.2</column>
<column name="bStackable">0</column>
<column name="bDisplay">1</column>
<column name="bDisplayOther">0</column>
<column name="bDisplayGameOver">0</column>
<column name="nColor">1</column>
<column name="bResetTimer">0</column>
<column name="bRemoveAll">1</column>
<column name="bRemovePostCombat">0</column>
<column name="nTransferRange">5</column>
<column name="aThresholds"></column>
</table>
<table name="conditions">
<column name="id">1002</column>
<column name="strName">Recessive</column>
<column name="strDesc">Bacterial behave as recessive.</column>
<column name="aFieldNames"></column>
<column name="aModifiers"></column>
<column name="aEffects"></column>
<column name="bFatal">0</column>
<column name="vIDNext">1002,-606,-66,-570</column>
<column name="fDuration">2</column>
<column name="bPermanent">0</column>
<column name="vChanceNext">1,1,1,1</column>
<column name="bStackable">0</column>
<column name="bDisplay">0</column>
<column name="bDisplayOther">0</column>
<column name="bDisplayGameOver">0</column>
<column name="nColor">1</column>
<column name="bResetTimer">0</column>
<column name="bRemoveAll">1</column>
<column name="bRemovePostCombat">0</column>
<column name="nTransferRange">-1</column>
<column name="aThresholds"></column>
</table>
<table name="creatures">
<column name="id">1</column>
<column name="strName">Dogman</column>
<column name="strNamePublic">Dogman</column>
<column name="strNotes"></column>
<column name="strImg">CreDogman.png</column>
<column name="vEncounterIDs"></column>
<column name="nMovesPerTurn">3</column>
<column name="nTreasureID">3</column>
<column name="nFaction">1</column>
<column name="vAttackModes">7</column>
<column name="vBaseConditions">38=1,50=0.5,51=0.5,52=0.5,57=1,60=0.5,72=0.75,81=0.85,81=0.5,124=1.0,149=0.8,473=1,492=1,493=1,577=1,1001=1,1002=1</column>
<column name="nCorpseID">396</column>
<column name="vActivities">pacing,licking a wound,grooming its fur,digging,sniffing the ground,sniffing the air</column>
</table>
<table name="creatures">
<column name="id">23</column>
<column name="strName">Player</column>
<column name="strNamePublic">Player</column>
<column name="strNotes">Base player stats</column>
<column name="strImg">Person.png</column>
<column name="vEncounterIDs"></column>
<column name="nMovesPerTurn">5</column>
<column name="nTreasureID">3</column>
<column name="nFaction">0</column>
<column name="vAttackModes">1</column>
<column name="vBaseConditions">151=1,210=1,210=1,223=1,224=1,225=1,412=1,420=1,819=1,820=1,821=1,822=1,1001=1</column>
<column name="nCorpseID">402</column>
<column name="vActivities">ignored for players</column>
</table>