目录1楼 书籍推荐2楼 游戏设计方面的文章汇总3楼 TIGSource上对游戏设计的相关讨论4楼 游戏设计的那些规则:哪些是可以做的,而哪些不可以5楼 游戏平台设计6楼 AI设计7楼 游戏难度8楼 游戏设计文档9楼 游戏平衡的概念10楼 如何设计易于上手的游戏11楼 如何设计一款受欢迎的游戏12楼 游戏原型制作
书籍推荐
TIGFroums上网友的跟帖推荐(TIGSource)
Must Read Game Development Books (Gamedev.Stackechange)
Good Game Design Books (Gamedev.Stackechange)
日本地区有什么关于游戏设计和游戏文化的书籍(知乎问答)
强烈推荐《Level Up!: The Guide to Great Video Game Design》这本书,可以到亚马逊购买,当然万能的度娘也有免费的。
《The Art of Game Design: A Book of Lenses》以及《Game Feel: A Game Designer’s Guide to Virtual Sensation》也是不错的。
一些免费的书:
通关!游戏设计之道 [(美)罗杰斯著]
The_Art_of_Game_Design
Playing To Win (Sirlin / HTML)
List Of Freely Available Programming Books (Stackoverflow)
The Art Of Computer Game Design (Chris Crawford / PDF from 1984)
Gamer Theory 2.0 (McKenzie Wark / HTML)
Ludoliteracy: Defining, Understanding, and Supporting Games Education
Beyond Fun: Serious Games and Media
Well Played 1.0: Video Games, Value and Meaning
Well Played 2.0: Video Games, Value and Meaning
Toward a Ludic Architecture: The Space of Play and Games
书籍推荐
TIGFroums上网友的跟帖推荐(TIGSource)
Must Read Game Development Books (Gamedev.Stackechange)
Good Game Design Books (Gamedev.Stackechange)
日本地区有什么关于游戏设计和游戏文化的书籍(知乎问答)
强烈推荐《Level Up!: The Guide to Great Video Game Design》这本书,可以到亚马逊购买,当然万能的度娘也有免费的。
《The Art of Game Design: A Book of Lenses》以及《Game Feel: A Game Designer’s Guide to Virtual Sensation》也是不错的。
一些免费的书:
通关!游戏设计之道 [(美)罗杰斯著]
The_Art_of_Game_Design
Playing To Win (Sirlin / HTML)
List Of Freely Available Programming Books (Stackoverflow)
The Art Of Computer Game Design (Chris Crawford / PDF from 1984)
Gamer Theory 2.0 (McKenzie Wark / HTML)
Ludoliteracy: Defining, Understanding, and Supporting Games Education
Beyond Fun: Serious Games and Media
Well Played 1.0: Video Games, Value and Meaning
Well Played 2.0: Video Games, Value and Meaning
Toward a Ludic Architecture: The Space of Play and Games