FIREWATCH REVIEW《看火人》评测
来源:IGN
作者:RYAN MCCAFFREY
翻译:Ayanyay(HAMAGAME搬运组)
These days I tend to enjoy games that are similar to a good book: a solitary, escapist experience I can get completely lost in without any interruptions from the outside world. Firewatch, then – on the strength of its gripping story, brilliant branching script, wholly convincing voice-acting performances, and stunning art direction – is easily one of my favorite and most memorable game experiences of this decade.
这些天来我都倾向于玩一些像好书一样的游戏:就像你能成为一名隐士,能够完全沉浸在其中,切断一切和外界联系的游戏。看火人以其扣人心弦的故事情节,出色的故事分支,令人身临其境的配音以及令人吃惊的艺术设计轻而易举的成为这十年里我最难忘也是最青睐的游戏之一。
Firewatch quickly lets you know that it’s not going to pull any emotional punches over its four to five–hour runtime, opening with a series of text-based choices that call back to adventure genre forebears like Zork. I dare not spoil this potent sequence, but I will say that it masterfully bounces between being funny and heart-wrenching and plausibly establishes just why protagonist Henry ends up in the Wyoming woods as a solitary fire lookout.
在看火人四到五个小时的流程里面,并没有强烈的情感冲击,而且以一系列文字组成的选择作为开场,让人能回想起冒险类游戏的先行者魔域。整个游戏很巧妙地在有趣和令人心痛之间转换,并且游戏似真的讲述了为什么戏主角Henry 最终选择在怀俄明州的深林之中,当一名火警了望员。
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Morning Glory
清晨的曙光
Once you arrive there, Firewatch’s powerful ambiance takes hold. The story takes place over the course of an entire summer, with different “days” – which are treated as chapters of the story – playing out at different hours of the day and night. That allows bold reds, yellows, and oranges to color this fictional Wyoming forest’s beautifully painted scenery (a contribution by renowned illustrator Olly Moss) – all in a comfortable and immersive first-person perspective. It is a testament to both Moss and Firewatch’s level designers that, even despite the stylized look, the Two Forks Woods sticks in my mind like a real place: the narrow passage through Thunder Canyon, the serene calm of Jonesy Lake, the comically small size of Pork Pond, and the unexplained mystery of the Medicine Wheel. In fact, only the strange absence of almost any wildlife whatsoever betrays the convincing setting.
当你进入游戏的时候,你就会被游戏的环境吸引。整个故事发生在一个夏天中不过是不同的日子,也是游戏中不同的章节,而且每天的时间也大抵不同,有白天也有夜晚。游戏中的第一人称体验让人觉得舒服,并沉浸其中,你能领略到游戏中大胆地使用红色,黄色以及橙色构成了怀俄明州森林的美景。不过这也确实证明了看火人的关卡设计师以及插画师Moss的高明之处——双叉森林就像一个真的地方在你的脑海中挥之不去:窄窄的小路传过雷电峡谷,平静的乔纳斯湖,小到诙谐的波尔克池塘以及Medicine Wheel之中无法解释的神秘。不过我觉得,只是游戏中没有任何野生动物的设计些许给整个森林的设定扣了分。
Firewatch sounds as good as it looks, thanks to a world-class script acted to perfection by its two leads. Rookie lookout Henry is given a playful vulnerability; you can choose to play him serious or funny, and the performance is up to the task either way. Henry’s boss – and primary point of human contact for the entire summer – is Delilah.
多亏了几乎完美的世界级剧本,看火人的故事就像它的画面一样棒。在游戏中你扮演新手了望消防员Henry,你可以选择走严肃路线或是诙谐幽默的路线,并且随着任务的不同,结果也会因路线呈现出不同的结果。Henry的主管Deliah,也是Henry与外界仅有的接触。
来源:IGN
作者:RYAN MCCAFFREY
翻译:Ayanyay(HAMAGAME搬运组)
These days I tend to enjoy games that are similar to a good book: a solitary, escapist experience I can get completely lost in without any interruptions from the outside world. Firewatch, then – on the strength of its gripping story, brilliant branching script, wholly convincing voice-acting performances, and stunning art direction – is easily one of my favorite and most memorable game experiences of this decade.
这些天来我都倾向于玩一些像好书一样的游戏:就像你能成为一名隐士,能够完全沉浸在其中,切断一切和外界联系的游戏。看火人以其扣人心弦的故事情节,出色的故事分支,令人身临其境的配音以及令人吃惊的艺术设计轻而易举的成为这十年里我最难忘也是最青睐的游戏之一。
Firewatch quickly lets you know that it’s not going to pull any emotional punches over its four to five–hour runtime, opening with a series of text-based choices that call back to adventure genre forebears like Zork. I dare not spoil this potent sequence, but I will say that it masterfully bounces between being funny and heart-wrenching and plausibly establishes just why protagonist Henry ends up in the Wyoming woods as a solitary fire lookout.
在看火人四到五个小时的流程里面,并没有强烈的情感冲击,而且以一系列文字组成的选择作为开场,让人能回想起冒险类游戏的先行者魔域。整个游戏很巧妙地在有趣和令人心痛之间转换,并且游戏似真的讲述了为什么戏主角Henry 最终选择在怀俄明州的深林之中,当一名火警了望员。
-----------------------------
Morning Glory
清晨的曙光
Once you arrive there, Firewatch’s powerful ambiance takes hold. The story takes place over the course of an entire summer, with different “days” – which are treated as chapters of the story – playing out at different hours of the day and night. That allows bold reds, yellows, and oranges to color this fictional Wyoming forest’s beautifully painted scenery (a contribution by renowned illustrator Olly Moss) – all in a comfortable and immersive first-person perspective. It is a testament to both Moss and Firewatch’s level designers that, even despite the stylized look, the Two Forks Woods sticks in my mind like a real place: the narrow passage through Thunder Canyon, the serene calm of Jonesy Lake, the comically small size of Pork Pond, and the unexplained mystery of the Medicine Wheel. In fact, only the strange absence of almost any wildlife whatsoever betrays the convincing setting.
当你进入游戏的时候,你就会被游戏的环境吸引。整个故事发生在一个夏天中不过是不同的日子,也是游戏中不同的章节,而且每天的时间也大抵不同,有白天也有夜晚。游戏中的第一人称体验让人觉得舒服,并沉浸其中,你能领略到游戏中大胆地使用红色,黄色以及橙色构成了怀俄明州森林的美景。不过这也确实证明了看火人的关卡设计师以及插画师Moss的高明之处——双叉森林就像一个真的地方在你的脑海中挥之不去:窄窄的小路传过雷电峡谷,平静的乔纳斯湖,小到诙谐的波尔克池塘以及Medicine Wheel之中无法解释的神秘。不过我觉得,只是游戏中没有任何野生动物的设计些许给整个森林的设定扣了分。
Firewatch sounds as good as it looks, thanks to a world-class script acted to perfection by its two leads. Rookie lookout Henry is given a playful vulnerability; you can choose to play him serious or funny, and the performance is up to the task either way. Henry’s boss – and primary point of human contact for the entire summer – is Delilah.
多亏了几乎完美的世界级剧本,看火人的故事就像它的画面一样棒。在游戏中你扮演新手了望消防员Henry,你可以选择走严肃路线或是诙谐幽默的路线,并且随着任务的不同,结果也会因路线呈现出不同的结果。Henry的主管Deliah,也是Henry与外界仅有的接触。