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AM Version 2.0.1Patch Notes
First patch forthcoming. I'm aiming fortonight but probably Saturday night.
· Buff Set Drop Ratesfor set droppers 增加套装掉落
o Done 加了
· Buff unique droprate throughout the entire game. 增加暗金掉落。
o Done 也加了
· Check out Act 5vendors - especially QK A5商人出错
o There is nothing wrong with Qual-Kehk. He does exactly what he issuppose to. 这货就是这样的,不是出错!
· Check Baal portal 巴尔的传送门有错误。
o The dreamland plugin that allows me to have more than 254 states isinterfering with map. I have posted copies of error logs. When youdefeat Kasedya, she will spawn a portal directly to the worldstone room. While not ideal, this is the only way I can get you to Baal. When PKfixes the issue, I will restore the throne room. If you have access tothe Dreamland Beta Testing Forum, you can see my post here:
http://d2mods.info/forum/viewtopic.php?f=185&t=62499&p=483908#p483908o 巴尔传送门:杀掉Kasedya,她直接开巴尔的门。(可能以前出错了,巴尔小怪杀完不开门还是怎么我也不清楚)
· Undo my edits onDuriel and restore his life
o Duriel's life has been buffed from 10 hp to his usual boss worthy amount.
o 以前督瑞尔回血量变正常(以前只回10点血,太少)
· Check out Twilightand post the code for Skyler
· Nerf the DeathClans in Act 1
o I nerfed their damage by 50% for all goatmen in all acts
o 削弱A1所有羊头人50%攻击
· Nerf the firestormon the Hell Forge dragon
o Done, though I am leery of nerfing this skill because it was added to makemelees back off and not face tank him. Let me know please how this went.
o 削弱地狱炎龙(?)的火焰风暴伤害,我原来是想避免玩家扛着打的(以后可能会改回来)
· Fix the SAP forFend
o Done. CS will display the proper SAP now. The hidden passiveon the skill tab will also display the correct SAP. Skill now gains 8 SAPper hard point.
o (好像是修复什么帧数问题,不清楚)
· Fix type on Act 2portal pieces
o The two typos on Duriel's Jaw and the Summoner's Heart have been fixed.
o 修正督瑞尔的下颚和召唤者之心上的错别字
· Set belts haveissues 套装腰带有点问题
o I fixed all low level set belts. Please note that the documentationfor set belts will now be wrong.修复所有低级套装腰带。所以套装腰带的说明是错的。
· Lower requirementsfor gear (lvl only)
o This change is not going to be done at this time. The ripple effectis wide and annoying.
o 降低装备等级要求?我暂时还不想改。
· Apply a verticaltranslation for monstats and monlvl. (Lower mlvls by ~10, give the newmlvls the existing monlvl parameters, not the parameters ~10 lvls lower
o Rather than edit several files, I nerfed experience in Act 1 by 25%. Experience will grow from 75% to 100% by early Act 2. 降低25%A1经验,A2初期经验提高75%~100%。
· Investigate whycubemain didn't award AC% on an armor craft.手工装备合不出来AC% !!!
o I had a bloody counter that I was using so I could code a formula inexcel. I forgot to remove the counter. It was located in the modprobability column in cubemain... sorry. You can craft as documented. 额,低级错误,囧。
· Make adamantiumore easier to find and purchaseable.
o You can now purchase the ore, though not cheap. You can also findthe ore in a spot that makes sense if you understand adamantium lore.艾德曼合金现在能购买(有点贵),当然也能在游戏里找到(刷怪刷到?)。
· Fix the prices onweapons. Norm, exceptional, and elite are all the same. 普通、精英物品价格怎么一样?
o I have no idea what you are talking about here Max. Gold prices foritems are based on their ilvl so a lvl 1 item is far less valuable than a ilvl60 item. 不懂你说什么,物品售价是基于物品等级的。1级物品当然比60级的便宜很多。