巴拉巴拉,说了一堆。我看废话居多。
原文在此。
LIONHEART 1.1.7
ARENA CHANGES, BOOSTERS, AND THE FLAMEMANCER
ARENA CHANGES
As we look towards making an Arena system that’s more fun and less of a grind for players, we’ve made an initial few changes. Even if these aren’t what you were looking for, don’t lose heart! We’re still planning on some major overhauls and bug fixes to improve the feel of the system, which we’ll touch on a bit later.
•Hidden Defenders
A number of the enemy’s team will be hidden during matchmaking, forcing you to plan around what you can (and can’t!) see. The higher your league, the more enemies will be hidden. You can still see the power and rank of hidden enemies.
•Matching on Power
Enemy teams will now be matched with you primarily based the power of your Top 6 Heroes. This should prevent you from being matched with players far above your strength, but still let you challenge players in the top tiers.
MAJOR FEATURES
•Healing Boosters
Consumable Boosts have been added to the game. These function as a ‘Heal All’ button for your Heroes, instantly completing any healing timers they have left (without costing you crowns). For now they can only be earned during events.
•Return of the Flamemancer
The Flamemancer shall return soon in celebration of our launch on Android! The event will come with minor changes and bug fixes.
BUG FIXES
•Reduced Memory
Lionheart’s out-of-battle memory usage has been reduced, which should result in a reduction in crashes while doing things on the map.
•Slow Bears
The Ursoc were walking slower than they should, dragging out battles a bit. For now they’ve been sped up to walk at a normal pace.
•Boosting Costs
Boosting costs are now accurately displayed in the Boost menu.
•Map Controls
Panning, zooming and generally looking around the map should feel a bit tighter now.
•Shields after Battle
Shields now update instantly after battle, so even if you’ve been attacked they’ll show the correct amount. This should prevent the loss of shields when relogging which was due to the game not taking into account attacks other players had made against you. In the future we’ll look at a solution to lower the number of attacks you can receive at once.
•Responsiveness
Buttons should now feel more responsive on the world map.
原文在此。
LIONHEART 1.1.7
ARENA CHANGES, BOOSTERS, AND THE FLAMEMANCER
ARENA CHANGES
As we look towards making an Arena system that’s more fun and less of a grind for players, we’ve made an initial few changes. Even if these aren’t what you were looking for, don’t lose heart! We’re still planning on some major overhauls and bug fixes to improve the feel of the system, which we’ll touch on a bit later.
•Hidden Defenders
A number of the enemy’s team will be hidden during matchmaking, forcing you to plan around what you can (and can’t!) see. The higher your league, the more enemies will be hidden. You can still see the power and rank of hidden enemies.
•Matching on Power
Enemy teams will now be matched with you primarily based the power of your Top 6 Heroes. This should prevent you from being matched with players far above your strength, but still let you challenge players in the top tiers.
MAJOR FEATURES
•Healing Boosters
Consumable Boosts have been added to the game. These function as a ‘Heal All’ button for your Heroes, instantly completing any healing timers they have left (without costing you crowns). For now they can only be earned during events.
•Return of the Flamemancer
The Flamemancer shall return soon in celebration of our launch on Android! The event will come with minor changes and bug fixes.
BUG FIXES
•Reduced Memory
Lionheart’s out-of-battle memory usage has been reduced, which should result in a reduction in crashes while doing things on the map.
•Slow Bears
The Ursoc were walking slower than they should, dragging out battles a bit. For now they’ve been sped up to walk at a normal pace.
•Boosting Costs
Boosting costs are now accurately displayed in the Boost menu.
•Map Controls
Panning, zooming and generally looking around the map should feel a bit tighter now.
•Shields after Battle
Shields now update instantly after battle, so even if you’ve been attacked they’ll show the correct amount. This should prevent the loss of shields when relogging which was due to the game not taking into account attacks other players had made against you. In the future we’ll look at a solution to lower the number of attacks you can receive at once.
•Responsiveness
Buttons should now feel more responsive on the world map.