流星蝴蝶剑吧 关注:181,524贴子:7,114,612
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【BDLX】05-26 『分享』流星之三打白骨精

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一天,白骨精的家里来了两个稀客
天蓬元帅:吃我老猪一刀子!
悟空:呔!你个妖精!把我师傅交出来!


1楼2014-05-26 16:42回复
    嗯不错,,,其实在出剑的大绝的时候,后面来个八卦的特效应该不错


    来自Android客户端5楼2014-05-26 17:13
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      远古城


      来自Android客户端8楼2014-05-26 17:27
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        就是这样


        9楼2014-05-26 17:31
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          你知道我是谁吗?贴吧十三大水比,我就是老大。想当年,我手提两只大水桶,从大吧首页一直水到小吧尾页,来回水了三天三夜,那是水流成河呀……可我就是桶起水落桶起水落桶起水落,一眼都没眨过。


          10楼2014-05-26 17:35
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            佩服佩服!


            来自Android客户端11楼2014-05-26 17:39
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              吧主这张图才叫牛逼!赞同的就单独回复到我这下面吧!


              12楼2014-05-26 17:43
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                说错了。是吧主的这张图才叫牛逼!赞同的就回复到下面吧!


                13楼2014-05-26 17:47
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                  14楼2014-05-26 18:36
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                    // 死之阵
                    int Rule = 1;
                    int RoundTime = 15;
                    int PlayerSpawn = 12;
                    int PlayerSpawnDir = 50;
                    int PlayerWeapon = 63;
                    int PlayerWeapon2 = 60;
                    int PlayerHP = 22000;
                    int trg0 = 0;
                    int trg1 = 0;
                    int trg2 = 0;
                    int trg3 = 0;
                    int trg4 = 0;
                    int trg5 = 0;
                    int timer0 = 0;
                    int timer1 = 0;
                    int timer2 = 0;
                    int timer3 = 0;
                    int gameover = 0;
                    OnStart()
                    {
                    AddNPC("npc07-01");
                    AddNPC("npc07-02");
                    AddNPC("npc07-03");
                    }
                    OnUpdate()
                    {
                    int player = GetAnyChar("player");
                    if (player < 0)
                    {
                    return 0;
                    }
                    int c;
                    int c2;
                    int c3;
                    int c4;
                    int c5;
                    int c6;
                    int c7;
                    int c8;
                    int c9;
                    int c10;
                    int c11;
                    int c12;
                    int c13;
                    int c14;
                    int c15;
                    int now = GetGameTime();
                    if (trg0 == 0)
                    {
                    c = GetAnyChar("点苍派剑客");
                    c2 = GetAnyChar("觉空");
                    c3 = GetAnyChar("谭墨剑");
                    if (c2>=0)
                    {
                    PlayerPerform("block", 0);
                    PlayerPerform("say", "(这个猴林监狱还有其他人?)");
                    PlayerPerform("pause", 3);
                    PlayerPerform("say", "(救我的人是谁……又是谁把我关在这里?……)");


                    16楼2014-05-27 19:34
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                      c3 = GetAnyChar("谭墨剑");
                      if (now>timer0)
                      {
                      Perform(c3, "say", "好像几十疯猴都拦不住他。那个人越闯越近,冲向我们的监狱呀。");
                      Perform(c3, "pause", 15);
                      Perform(c3, "say", "咦?外面传来一阵打斗的声音!大家小心!");
                      Perform(c3, "faceto", player);
                      Perform(c2, "say", "他已杀了猴林的看守,要进来了。");
                      Perform(c2, "pause", 12);
                      Perform(c2, "say", "阿弥陀佛,听妖猴的叫喊,似乎是在围攻一个敌人。");
                      Perform(c2, "pause", 6);
                      Perform(c2, "faceto", player);
                      Perform(c, "say", "啊,只有一个人……这岂不是送死吗?");
                      Perform(c, "pause", 6);
                      Perform(c, "say", "莫非是有人来进攻猴子窝,来救我们了?");
                      Perform(c, "pause", 3);
                      Perform(c, "faceto", c3);


                      17楼2014-05-27 19:36
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                        if (trg4==3 && now>=timer1)
                        {
                        c8 = GetAnyChar("猴王孙悟空");
                        c9 = GetAnyChar("寺院看守者队长");
                        c10 = GetAnyChar("赤面猴妖");
                        c13 = GetAnyChar("斗战皇银箍棒");
                        c14 = GetAnyChar("斗战皇铁箍棒");
                        c15 = GetAnyChar("斗战皇金箍棒");
                        if (c8>=0 && c9>=0 && c10>=0)
                        {
                        ChangeBehavior(c8, "kill", player);
                        Perform(c8, "use", 34);
                        Perform(c8, "use", 19);
                        Perform(c8, "use", 30);
                        Perform(c8, "use", 41);
                        Perform(c8, "use", 40);
                        Perform(c8, "use", 3);
                        Perform(c8, "use", 11);
                        Perform(c8, "use", 22);
                        Perform(c8, "use", 13);
                        Perform(c8, "use", 31);
                        Perform(c8, "use", 4);
                        Perform(c8, "guard", 12);
                        Perform(c8, "say", "嘻嘻,哪来的臭妖精,敢不敢来吃俺老孙一棒?!");
                        Perform(c8, "say", "啊!妖精,你竟敢对大圣我下毒?!");
                        Perform(c8, "faceto", c4);
                        ChangeBehavior(c9, "kill", player);
                        Perform(c9, "use", 34);
                        Perform(c9, "use", 29);
                        Perform(c9, "use", 30);
                        Perform(c9, "use", 33);
                        Perform(c9, "use", 41);
                        Perform(c9, "use", 40);
                        Perform(c9, "use", 19);
                        Perform(c9, "say", "你个妖精!快把我师傅交出来!");
                        Perform(c9, "guard", 9);
                        Perform(c9, "say", "有胆子来花果山救人,就应有胆子尝尝我手中的金箍棒!");
                        Perform(c9, "guard", 3);
                        Perform(c9, "faceto", c4);
                        ChangeBehavior(c10, "kill", c4);
                        Perform(c10, "use", 34);
                        Perform(c10, "use", 41);
                        Perform(c10, "use", 40);
                        Perform(c10, "use", 19);
                        Perform(c10, "guard", 6);
                        Perform(c10, "say", "八戒!你等给我乖乖地站在一旁别动!否则别怪老孙不客气!");
                        Perform(c10, "guard", 6);
                        Perform(c10, "faceto", c4);
                        ChangeBehavior(c13, "kill", c4);
                        Perform(c13, "use", 34);
                        Perform(c13, "use", 41);
                        Perform(c13, "use", 40);
                        Perform(c13, "use", 19);
                        Perform(c13, "guard", 6);
                        Perform(c13, "say", "分身术!你等给我乖乖地站在一旁别动!否则别俺老孙不客气


                        18楼2014-05-27 19:41
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                          本人qq2662476810,546298425欢迎所有新老流星爱好者交朋友


                          19楼2014-05-27 19:55
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