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小小修改了一下八级兵经验特技ERM- -看看如何

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怪3蛋疼- -还是自己修改的爽。。只要不开随处升级 这八级兵的威慑力太给力了。。特别是双剑的。。。最后给一个小小的福利.


IP属地:湖南1楼2013-08-13 00:11回复


    说好的经验特技- -我可不乱加东西的。。


    IP属地:湖南3楼2013-08-13 00:15
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      结果。。是双剑的兵。

      我不会说我在生物代码里面已经给了圣龙2000血。70攻防。。100伤害和双击无反。顺便说下全减免伤害连死神之眼都可以减免。。感觉小小NB.. 当然 80000金35水银一个...

      有没有很BT。。。其实也不算很BT
      九头是我最喜欢的- -小小多给了点东西。。但是我没动攻防,也就是不算很离谱。减速只是单体减速的,不NX

      唯一一个没有召唤的兵种自然要强力点。当然 还有一个血龙召恐怖骑士。
      看起来不nb 但是我在生物特技里加上了双击无反。。想想 双击近身射击面杀伤的东西- -
      不解释


      IP属地:湖南4楼2013-08-13 00:26
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        这是第二回合。。召唤每4回合一次。

        有点IMBA把。。。


        IP属地:湖南5楼2013-08-13 00:30
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          当然 召出来的怪没有经验。。
          最后 送一个小小的福利。。。是不是随机地图里面没有10级兵很不爽?是不是不看见圣龙不痛快?少年,只要你修改了script00.erm 什么都不是问题。。
          ** footprint values: 0 = Y, 1 = RY, 2 = YR, 3 = RYR, 4 = other
          !!VRy20:S0; [initialize object counter to 0]!!UN:P137/?y3; [check if Level 8 Creature Dwellings option is enabled]!!VRy3&y21=0:S0; [set y3 to 0 if Replace Objects isn't enabled]!!VRy20&y3=1:+1; [add one to object counter]!!VRy11&y3=1:Sy20 *7; [number to add to index variable]!!VRy10&y3=1:S593 +y11; [new index number]!!VRvy10&y3=1:C17/62/1/-1/0/1/0; [frozen cliffs] [table of Azure Dragon dwelling]
          !!VRy20&y3=1:+1; [add one to object counter]!!VRy11&y3=1:Sy20 *7; [number to add to index variable]!!VRy10&y3=1:S593 +y11; [new index number]!!VRvy10&y3=1:C17/63/1/-1/0/1/0; [crystal caverns] [table of Crystal Dragon dwelling]
          !!VRy20&y3=1:+1; [add one to object counter]!!VRy11&y3=1:Sy20 *7; [number to add to index variable]!!VRy10&y3=1:S593 +y11; [new index number]!!VRvy10&y3=1:C17/65/1/-1/0/1/0; [毒龙 ] [table of Crystal Dragon dwelling]
          !!FU671&y20>0:P89/-1/1/y20/90; [replace 9999% of Lean To's]!!FU671&y20>0:P90/-1/1/y20/90; [replace 9999% of Lean To's]
          ** table fields: type/subtype/footprint/terrain/back wall/edge x/edge y
          粘贴到00的中间位置 圣龙山毒龙煲水晶龙巢将会有90%几率置换地图上的中级和高级魔法殿。。。。几率可以自己改。。当然 东西也可以。


          IP属地:湖南6楼2013-08-13 00:36
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            是不是觉得电脑不给力?除了哪个电脑加强的ERM 这里还有一个哦
            让电脑战斗/冒险所获得的经验翻3倍 当然倍数可以自己改。
            !#TM59:S1/999/1/1; 这里改用TM59(采用变量平原未使用的TM变量)
            !?TM59;!!FU1800:P1799; 这里采用函数内触发函数的写法,保证不和任何的临时y变量也发生冲突
            !?FU1800&x1=1799;
            !!UN:U98/-1/?y1;
            !!DO1800/1/y1/1&y1>0:P1800;
            !?FU1800&x1=1800;
            !!UN:U98/-1/x16/1;
            !!CA1:H0/?y2;
            !!FU&y2<0:E;
            !!HEy2:Ed1000;
            ** WoG AI hero experiences expander by Jack** Script78.erm** Last Updated April 3,2013** Previously Updated: April 2, 2013
            ** Variables Used: v9900-v9904** Flags: None** z variaables: None** Functions: None
            ** Heroes controlled by AI can get 500% experieces.** ONE human only.** DO NOT set guards for Pandora's Box.
            !#OW:I0/?y1;
            !#VRv9900&y1=0:S0;
            !#OW:I1/?y1;
            !#VRv9900&y1=0:S1;
            !#OW:I2/?y1;
            !#VRv9900&y1=0:S2;
            !#OW:I3/?y1;
            !#VRv9900&y1=0:S3;
            !#OW:I4/?y1;
            !#VRv9900&y1=0:S4;
            !#OW:I5/?y1;
            !#VRv9900&y1=0:S5;
            !#OW:I6/?y1;
            !#VRv9900&y1=0:S6;
            !#OW:I7/?y1;
            !#VRv9900&y1=0:S7; [find which player is human]
            !?BA52; [any battles start]!!BA:H0/?v9901; [get the attacking hero number]!!BA:H1/?v9902; [get the defending hero number]!!HEv9901:E?v9903; [get the attacking hero exp.]!!HEv9902&v9902>-1:E?v9904; [get the defending hero exp.]
            !?BA53; [any battles end]!!HEv9901:E?y1 O?y3; [get the attacking hero exp. & his player]!!HEv9902&v9902>-1:E?y2 O?y4; [get the defending hero exp. & his player]!!VRy1:-v9903; [calculate change of att. hero exp.]!!VRy2:-v9904; [calculate change of def. hero exp.]!!VRy1:*2; [multiplied by 2]!!VRy2:*2; [multiplied by 2]!!HEv9901&y3<>v9900:Edy1; [amplify the att. hero exp. to 500% if not human]!!HEv9902&v9902>-1/y4<>v9900:Edy2; [amplify the def. hero exp. to 500% if not human]
            !?OB2; [any heroes visit sacrificial altar]!!HE-1:E?v9903; [get hero exp.]
            !$OB2; [any heroes have visited sacrificial altar]!!HE-1:E?y1 O?y3; [get hero exp. & his player]!!VRy1:-v9903; [calculate the change]!!VRy1:*2; [multiplied by 4]!!HE-1&y3<>v9900:Edy1; [amplify to 500% if not human]
            !?OB6; [any heroes pick Pandora's Box]!!HE-1:E?v9903; [get hero exp.]
            !$OB6; [any heroes have picked Pandora's Box]!!HE-1:E?y1 O?y3; [get hero exp. & his player]!!VRy1:-v9903; [calculate the change]!!VRy1:*2; [multiplied by 4]!!HE-1&y3<>v9900:Edy1; [amplify to 500% if not human]
            !?OB100; [any heroes visit a stone]!!HE-1:E?v9903; [get hero exp.]
            !$OB100; [any heroes have visited a stone]!!HE-1:E?y1 O?y3; [get hero exp. & his player]!!VRy1:-v9903; [calculate the change]!!VRy1:*2; [multiplied by 4]!!HE-1&y3<>v9900:Edy1; [amplify to 500% if not human]
            !?OB101; [any heroes pick a chest]!!HE-1:E?v9903; [get hero exp.]
            !$OB101; [any heroes have picked a chest]!!HE-1:E?y1 O?y3; [get hero exp. & his player]!!VRy1:-v9903; [calculate the change]!!VRy1:*2; [multiplied by 4]!!HE-1&y3<>v9900:Edy1; [amplify to 500% if not human]
            !?OB102; [any heroes visit a tree]!!HE-1:E?v9903; [get hero exp.]
            !$OB102; [any heroes have visited a tree]!!HE-1:E?y1 O?y3; [get hero exp. & his player]!!VRy1:-v9903; [calculate the change]!!VRy1:*2; [multiplied by 4]!!HE-1&y3<>v9900:Edy1; [amplify to 500% if not human]
            好吧 开始我没有分行- -我忘了。。。。。。。。。。但是后面TM一点都不好分。反正复制个TXT然后改后缀就行了把。。
            要放在目录下DATA/S的文件夹里面哦


            IP属地:湖南7楼2013-08-13 00:41
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              不错,这个可以试一试。


              IP属地:江苏8楼2013-08-13 10:03
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                圣龙的或许大家不理解 截图看看就明白了

                地图编辑器 大家都懂的把 神器噶

                看到了把 明显的改动 我添加的全是中高级魔法殿 后面放了5个低级的做比较
                玩过随即图的人应该知道 地图上中高级魔法殿是很多的 这样 地图上还会缺圣龙 水晶龙毒龙么????不解释


                IP属地:湖南9楼2013-08-13 20:58
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                  在ERM-S上截图在这里 就是这一段拉 如果真找不到 私信我可也 直接发
                  script00.erm 给你 替换就好了 留邮箱什么的- -呀么跌


                  IP属地:湖南10楼2013-08-13 21:04
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                    技术贴,顶之·············


                    IP属地:江苏11楼2013-08-14 18:13
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                      611769018@qq.com
                      楼主,留邮箱了。谢谢。。。


                      IP属地:广东12楼2013-09-20 02:09
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                        狂拽炫酷


                        13楼2014-06-22 17:49
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                          顶。。。好复杂


                          IP属地:湖南来自Android客户端14楼2014-12-24 10:13
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                            教程实在看不懂........谢谢大神了.576409507@qq.com


                            IP属地:广东15楼2017-02-01 01:47
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