decode.h


HRESULT rendertargetcheckflag = myFactory->CreateHwndRenderTarget
(D2D1::RenderTargetProperties(),D2D1::HwndRenderTargetProperties(Hwnd,D2D1::SizeU(
myRectTrans->right-myRectTrans->left,
myRectTrans->bottom-myRectTrans->top)),
&myHwndRenderTarget);
if(FAILED(rendertargetcheckflag))
{
cout<<"create HWNDRenderTarget failed:"<<rendertargetcheckflag<<endl;
int l;
cin>>l;
exit(1);
}