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提问,就是装甲伤害和模块成员伤害的关系,还有致命一击

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我想问,一发炮弹实际打出的伤害有装甲伤害和成员模块伤害的区别,那么如果t30 一发实际伤害900,成员和模块伤害有200,那这实际伤害是900,还是1100,也就是我要问这200伤害是包括进900的还是没有?换句话说,就是实际游戏中显示造成的伤害是700,还是900?如果是700,是不是致命一击就很鸡肋,因为它能增加成员和模块受伤害的几率,也就是游戏中显示的受伤害的血量别小?
各位数据帝,帮我解答下


1楼2012-11-08 08:57回复
    坏零件是附加效果,伤害不受这些影响


    IP属地:江苏来自手机贴吧2楼2012-11-08 08:58
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      高手在哪?谁有明确的说法,最好把你结论的出处说下。。
      Shell Damage
      Each shell has a specific damage potential. The game mechanics differentiate between armour damage and module and crew damage, but only the potential armour damage of a shell is actually displayed in game. The potential for module and crew damage exists in addition to the armour damage potential and is not shown in game. The potential for module and crew damage is balanced individually for each shell - generally speaking low tier guns can cause more critical damage than armour damage, whereas the inverse is true for high tier guns. The reason is that low tier tanks have considerably more module hitpoints - another hidden property of your tank - than they have armour hitpoints. At high tiers the opposite is true.
      这是我找的的,但我英语不好


      3楼2012-11-08 09:14
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        高手呢


        4楼2012-11-08 09:42
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          IP属地:四川5楼2012-11-08 10:08
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            单机了?


            6楼2012-11-08 10:28
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